AI Insights · Timothy · April 2025
Top Basketball Games in New Zealand: Q1 2025 Performance
Explore the performance of the top basketball games in New Zealand for Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top basketball games on a unified platform in New Zealand showed varying performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each app's performance:
Dunk City Dynasty from NETEASE INTERACTIVE ENTERTAINMENT saw its weekly revenue peak at $1.4K in mid-February, followed by a gradual decrease, ending the quarter at $500. Downloads started strong at 4.6K but sharply declined to just over 200 by the end of March. Active users also showed a declining trend, starting at 5.2K and dropping to 1.1K.
NBA 2K25 MyTEAM by 2K experienced a consistent revenue flow, with a peak of $1.6K in February before settling at $615 by the end of the quarter. Weekly downloads remained relatively stable, averaging around 500. Active users decreased from 2K at the start to 660 by the end of March.
Basket Battle from SUPERSONIC STUDIOS LTD showed minimal revenue throughout the quarter. However, downloads gradually increased from 681 in early January to 429 by the end of March. Active users remained steady, hovering around 5.5K, showing minor fluctuations.
NBA 2K Mobile Basketball Game also by 2K, displayed a steady revenue trend with a peak of $1.1K in late March. Downloads were modest, starting at 411 and ending at 303. Active users showed a slight decline, beginning at 871 and closing the quarter at 638.
NBA LIVE Mobile Basketball by Electronic Arts had a modest revenue performance, peaking at $156 towards the end of March. Downloads showed a slight decline from 381 to 167 throughout the quarter. Active users decreased from 4.3K to 3.1K by the end of March.
For more detailed insights and trends, visit Sensor Tower.